
YEAR
2026
BRIEF
CONCEPT
Accessibility built into the game, not a separate version for some players. Visual information is translated into touch, texture, shape and audio, so everyone plays the same game together.
DIRECTION
I researched accessible board games and inclusive play, drawing on references like braille, raised surfaces, tactile shapes, audio storytelling and accessible product design. These shaped a tactile approach woven into the existing game rather than added on top.

SKETCHES

THE MAKING
FINAL GAMEPLAY
The prototype includes a tactile board, characters, tokens, a health system and audio support. Raised paths and textures let players read the board by touch, and QR codes deliver the story through audio.






