Dungeons & Dragons

Dungeons & Dragons

Dungeons & Dragons

YEAR

2026

BRIEF

I redesigned Dungeons & Dragons: The Adventure Begins so visually impaired and sighted players can play together. Much of the game depends on visual information, so the challenge was to make it accessible without taking away from the original gameplay.

I redesigned Dungeons & Dragons: The Adventure Begins so visually impaired and sighted players can play together. Much of the game depends on visual information, so the challenge was to make it accessible without taking away from the original gameplay.

CONCEPT

Accessibility built into the game, not a separate version for some players. Visual information is translated into touch, texture, shape and audio, so everyone plays the same game together.

DIRECTION

I researched accessible board games and inclusive play, drawing on references like braille, raised surfaces, tactile shapes, audio storytelling and accessible product design. These shaped a tactile approach woven into the existing game rather than added on top.

SKETCHES

THE MAKING

FINAL GAMEPLAY

The prototype includes a tactile board, characters, tokens, a health system and audio support. Raised paths and textures let players read the board by touch, and QR codes deliver the story through audio.

©2026 ALL RIGHTS RESERVED.

MADE WITH DESIGN & CHAOS